4 min read
hyperframes-registry
Generated source view for the actual executable
engineering/hyperframes-registryskill. The durable routing article is Frontend and Design Skills. Source: skills/engineering/hyperframes-registry/SKILL.md
Runtime Source
| Field | Value |
|---|---|
| Category | engineering |
| Origin | unknown |
| Slug | hyperframes-registry |
| Source slug | hyperframes-registry |
| Family | Frontend and Design Skills |
| Source | skills/engineering/hyperframes-registry/SKILL.md |
Bundled Resources
These files are part of the executable skill folder and must be preserved with the skill source.
| File | Role |
|---|---|
examples/add-block.md |
Example |
examples/add-component.md |
Example |
references/component-quality-bar.md |
Progressive reference |
references/contributing.md |
Progressive reference |
references/demo-html-pattern.md |
Progressive reference |
references/discovery.md |
Progressive reference |
references/install-locations.md |
Progressive reference |
references/placeholder-material.md |
Progressive reference |
references/search.md |
Progressive reference |
references/templates.md |
Progressive reference |
references/wiring-blocks.md |
Progressive reference |
references/wiring-components.md |
Progressive reference |
Description
Install about 450 ready-made HyperFrames blocks and components as editable source: transitions, overlays, titles, kinetic type, captions, charts, maps, 3D, camera moves. Use before hand-building any named visual, and for hyperframes catalog and add.
Skill Source
---
name: hyperframes-registry
description: >-
Install about 450 ready-made HyperFrames blocks and components as editable source: transitions,
overlays, titles, kinetic type, captions, charts, maps, 3D, camera moves. Use before
hand-building any named visual, and for hyperframes catalog and add.
---
**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin.
# HyperFrames registry
Starting from an item is faster and usually better than writing the effect yourself, and an installed item is ordinary source in your project: change it, cut it down, restyle it.
## Find and install
There is no `hyperframes registry` command; searching is `catalog`, installing is `add`.
```bash
npx hyperframes catalog --query "<what the beat should do, in English>" --json
npx hyperframes add <name> --json # prints the written files and the mount snippet
```
- Query in English even when the video is not: the catalog is indexed in English, and another script returns `No searchable words in query`, which is not a gap.
- Search is local and sends nothing. The default `words` tier only finds items that reuse your words; `--on-device` ranks by meaning after a one-time ~33 MB download. Offer that download and let the person decide; never enable it silently. The `--json` envelope names the tier that answered.
- Narrow with `--type block|component` and `--tag <tag>`. `add <tag>` installs every block with that tag; dependencies install first. `add` needs the network even for an item installed before; search works offline from the cached manifest.
- Nothing fits: report it before you hand-build, on either tier. `catalog --query` prints the line pre-filled (`report_gap` in `--json`): `npx hyperframes feedback --search-miss "<query>" --wanted "<the move you needed>" --tier <tier>`. Describe the effect, not an item name you imagined.
Tiers, `dropped` and `unindexed`, stale indexes, offline behaviour: `references/search.md`.
## What's in it
| Blocks: a scene with its own timeline | Examples |
| --- | --- |
| Transitions | `beat-freeze-cut`, `chromatic-radial-split`, `cinematic-zoom` |
| Overlays and lower thirds | `camcorder-hud`, `editorial-flash-overlay`, `lt-clean-bar` |
| Title cards and kinetic type | `canopy-part-title`, `code-slice-hero` |
| Social, chat and UI cards | `ai-chat-reveal`, `chatgpt-exchange` |
| Code, charts, data and maps | `code-diff`, `bar-chart-race`, `data-chart` |
| 3D, shader and backgrounds | `app-showcase`, `aurora`, `blob` |
| Components: a snippet merged into your scene | Examples |
| --- | --- |
| Motion primitives and text effects | `agent-cursor`, `blur-in`, `bottom-up-letters` |
| Caption styles | `caption-clip-wipe`, `caption-editorial-emphasis` |
| Camera moves | `camera-shake`, `camera-scan-gate` |
| Product demo and UI props | `before-after-wipe`, `browser-device-stage` |
| Textures, particles and effects | `ascii-render-pass`, `grain-overlay` |
## Wiring
- **Block**: installs to `compositions/<name>.html`. Mount it with `data-composition-src`, `data-composition-id` matching the block's own id, `data-start` and the `data-duration` you need; the snippet `add` prints is the starting point. `references/wiring-blocks.md`.
- **Component**: installs to `compositions/components/<name>.html`. Copy its markup, `<style>` and script into your scene, and follow its comment block if it hooks into your timeline. `references/wiring-components.md`.
- Take the largest unit that fits, then edit it. Keep an installed item's ids prefixed as they are, so two items can't collide.
- An item keeps its own variables; set them for one mount with `data-variable-values` on its host (`add --vars '{"title":"…"}'` writes that), and point its colour and font variables at your brand's.
- Beat-synced blocks take hit times from `npx hyperframes beats --json`: the beat times minus the mount's `data-start`.
- Install paths come from `hyperframes.json` (`references/install-locations.md`).
## Contributing
Authoring a new block or component for an upstream PR: `references/contributing.md`, starter templates in `references/templates.md`, quality bar in `references/component-quality-bar.md`.
Timeline
- 2026-11-02 | Generated a browseable source page from the actual executable skill file. Source: skills/engineering/hyperframes-registry/SKILL.md