pixel-art

Generated source view for the actual executable misc/pixel-art skill. The durable routing article is Frontend and Design Skills. Source: skills/misc/pixel-art/SKILL.md

Runtime Source

Field Value
Category misc
Origin personal
Slug pixel-art
Source slug pixel-art
Family Frontend and Design Skills
Source skills/misc/pixel-art/SKILL.md

Bundled Resources

These files are part of the executable skill folder and must be preserved with the skill source.

File Role
references/skills/pixel-art-animator/.openskills.json Progressive reference
references/skills/pixel-art-animator/SKILL.md Progressive reference
references/skills/pixel-art-animator/examples.md Progressive reference
references/skills/pixel-art-animator/reference.md Progressive reference
references/skills/pixel-art-creator/.openskills.json Progressive reference
references/skills/pixel-art-creator/SKILL.md Progressive reference
references/skills/pixel-art-creator/examples.md Progressive reference
references/skills/pixel-art-creator/reference.md Progressive reference
references/skills/pixel-art-exporter/.openskills.json Progressive reference
references/skills/pixel-art-exporter/SKILL.md Progressive reference
references/skills/pixel-art-exporter/examples.md Progressive reference
references/skills/pixel-art-exporter/export-formats.md Progressive reference
references/skills/pixel-art-exporter/references/details.md Progressive reference
references/skills/pixel-art-professional/.openskills.json Progressive reference
references/skills/pixel-art-professional/SKILL.md Progressive reference
references/skills/pixel-art-professional/dithering-patterns.md Progressive reference
references/skills/pixel-art-professional/examples.md Progressive reference
references/skills/pixel-art-professional/reference.md Progressive reference

Description

Use for pixel-art creation, animation, export, dithering, palette, and sprite workflows. Load the folded creator, animator, or exporter reference based on the requested artifact.

Skill Source

---
name: pixel-art
description: >-
  Use for pixel-art creation, animation, export, dithering, palette, and sprite workflows. Load
  the folded creator, animator, or exporter reference based on the requested artifact.
origin: personal
source_slug: pixel-art
merged_skill_router: true
---

# Pixel Art

Use this as the single executable router for Pixel Art work.

## Routing

- Creation routes to the creator reference.
- Animation routes to the animator reference.
- Export and format work routes to the exporter reference.

## Reference Loading

Load one folded reference at a time. Prefer the most specific reference that matches the user's named service, framework, command, or error. If no folded reference matches, use the router guidance here and verify with primary docs or local project state.

<!-- folded-skills:auto:start -->
## Folded Skill References

These former standalone skills are bundled here as references to keep the runtime list compact. Load only the reference that matches the user's exact product, framework, or failure mode.

| Former skill | Reference | Description |
| --- | --- | --- |
| `pixel-art-animator` | [`references/skills/pixel-art-animator/SKILL.md`](references/skills/pixel-art-animator/SKILL.md) | Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization. |
| `pixel-art-creator` | [`references/skills/pixel-art-creator/SKILL.md`](references/skills/pixel-art-creator/SKILL.md) | Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline". |
| `pixel-art-exporter` | [`references/skills/pixel-art-exporter/SKILL.md`](references/skills/pixel-art-exporter/SKILL.md) | Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized"). |
| `pixel-art-professional` | [`references/skills/pixel-art-professional/SKILL.md`](references/skills/pixel-art-professional/SKILL.md) | Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant"). |
<!-- folded-skills:auto:end -->
## Related Skills

- `find-skills` for upstream skill discovery before adding new children
- `skill-creator` for pruning or extending this router

Timeline

1 page links here